







Games Like City of Ages: Picture Supportive Text MUD (server and client included)
Two windows applications install to any Windows Computer: Ansi compliant telnet text MUD Server and Client and their VB6 source code, heavily SQL coded with support and admin commands. I run my server on a 1000Mhz x 2 processor 7nm HP fanless laptop.
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Match strength key:80+65+50+<50City of Ages: Picture Supportive Text MUD (server and client included)
79% · 28 positive reviews
SteamAbout City of Ages: Picture Supportive Text MUD (server and client included)
CITY OF AGES [as of May 2026, 57671 downloads, approximately 6300 a year, retro gaming is clean fun] !
WHY PLAY THIS MULTIPLAYER GAME?
GET YOUR LAST COLLECTORS RETRO ASCII GAME - PERSISTANT WORLD - OPEN WORLD - OPTIMIZED CODE - STABLE CODE - FAST SQL CODE - BUILT IN TELNET SERVER - BUILT IN SQL SERVER [select statement report ability] - SUPPORTS BITMAP and TEXT - MINI-DOOR GAMES - FULLY INTEGRATED BITMAP GRAPHICAL CLIENT - and we are another earner of the Title: 'Titan of Text' due to the contribution level of this game.
This is a highly stable computer game that comfortably supports 46 players without relying on instances. Our multi-user dungeon includes everything you’d expect from other MUDs, plus features found in many 3D graphical games. With no instances, it offers a world that feels as real as current technology allows, while maintaining low system requirements.
2026 - THE CLIENT AND SERVER ARE FINISHED [Original release: 1998]
- ALPHA BETA phases are completed - thanks to all your email suggestions over the years!
** If you want to join us at our Official server - go over to our Discussions Section. Zerotier and/or direct IP connect!

The year is 1979. You are bored and you cannot find your friends or their bicycles on anyone's lawn.
You do not have a fun thing to do today. So you decided you have been away too long from your Ascii games.
You have been war dialing random phone numbers for hours around the city, and you found it, City of Ages !
You finally found a Bulletin Board System to dial into with your 1200 baud modem.
You download this game, you are ready to login, finding yourself at a prompt, and you type the games name:
C:\> coaserver.exe
it runs.... with PERFECTION, a perfectly simulated text game with all the Knick-Knacks of a modern game!
Now, choose your imagination over 3D and dive into a real text adventure within a powerful RPG engine every modern RPG text MUD should have! With movement of your mouse and keyboard build within this Textcraft environment!
A fully programmed RPG mini game host, and MMO in a giant wrapper, the "we got it all" text adventure with snip and sketch and paint shop programs you can have fun with editable bitmap pictures. You can activate or deactivate the two types of graphics systems!
A QUICK MESSAGE FROM THE AUTHOR
Everyone keeps playing my game, vote me up so everyone knows its a good and working game as per its design ! Cheaper than buying me a coffee. When you vote properly, us free source developers hear you, like you, and feel the need to build more for everyone. Thanks !
This is the most addictive bitmap and Ascii graphics retro game ever created, and yes its 3D designed mathematically, but no wired or textured graphics. This way the game will run on all laptops and computers under any 32 bit windows emulator or a specialized 32 bit compatibility layer of a future operating system. This Role Playing Game with mini-door games built in, will also be your Immortal as you play, and help advance up to three characters in your party following group.
A HUGE Persistent‑World ASCII RPG With 2.5D Depth, Endless Systems, and Zero Graphical Requirements
City of Ages [experience a true open world - persistent world - the last Ascii retro game for game collectors]
City of Ages is a unique and immersive text-based game that offers a different gaming experience. It is designed for players who enjoy collecting games and can read along to solve hidden abilities within the text environment. The game is server-side driven, ensuring that it is impossible to cheat against other players. It supports up to 46 players simultaneously and is compatible with various other game servers. The game includes features like item randomization, stats, rare items, unique items, treasures, and a starship system. Players can also engage in various mini-games and use commands to enhance their gameplay experience. The game is perfect for those who appreciate a different type of gaming and can read along to solve hidden abilities.
🗡️ *New: Now powered by AI assistance applications !!
Mini World Dynamics
Deep Reporting Systems
🌍 Persistent World
Massive 2.5D ASCII Realm
Deep RPG Systems
🚀 Mechanical Simulations
🚀 Movement / Waypoints / Fast Travel
Combat & Survival
Mini‑Games & Side Activities
Social & Multiplayer
🖥️ Lightweight, Fast, and Accessible
🧠 Built for Imagination
City of Ages embraces the magic of text gaming: every room description, rumor, and silence invites you to co‑author the world in your mind. It’s retro, poetic, and surprisingly immersive—an experience that modern graphics can’t replicate.
🎁 For Collectors & Creators
📜 Your Adventure Awaits
Explore a living ASCII world. Command a starship. Capture clan flags. Survive dragon pounces. Solve puzzles. Morph into monsters. take your earned gold to the Red Planet, or one you can create in a few hours. Dream your way into quests. And discover why text RPGs still captivate players after decades.
City of Ages — imagination required, graphics optional and is a persistent, server-driven ASCII RPG where your actions truly matter. Wonderful true to life realism: Drop an item, log off, reboot the server—and it’s still there. Our door games are addictive to play while you play Textcraft RPG world!
This is a true open-world text MMORPG with:
A living world powered by imagination, systems, and deep mechanics.
⚙️ Server Core Features
🖥️ Lightweight & Efficient
👥 Multiplayer [46 players]
🔒 Secure Server Design
🎮 Gameplay Experience
📖 Imagination-Driven World
⚔️ Combat & Survival
🧠 Intelligent Systems
🚀 Exploration & Movement
🛠️ Crafting & Progression
🧩 Quests & Activities
Beyond traditional quests:
🎲 Fun Systems
🐉 Creatures, Morphs & Pets
Morph into
Pets
🎭 Roleplay & Emotes (some offer free glory or learn points)
🏠 Player Ownership (base of operations)
🧪 Unique Systems
🧠 Learning & Accessibility
💻 Technical Details
🌐 Community & Expansion
🎯 Why Play City of Ages?
🧠 Final Thought
Text-based worlds engage your imagination in a way modern games often don’t.
A single room description can carry:
In City of Ages, you don’t just see the world— you help create it.
🕹️ Final Note
This is not a modern 3D game.
It’s something different.
Play it when you want:
City of Ages A collectible, persistent ASCII RPG experience.
================= Language Support Details and a Special Thanks to my beta testers of over 26+ years !
Supportive Languages: Microsoft Visual Basic 6, and twinBASIC
twinBASIC is a modern implementation of the classic Visual BASIC (VB Access) programming language, designed to provide 100% backward compatibility with existing VB6 and VBA projects. It aims to serve as a complete replacement for the VB6 IDE and compiler while introducing numerous enhancements and new features. This project is actively under development and offers a preview version for users to explore and contribute feedback. It is particularly useful for developers looking to modernize their VB6 or VBA projects without losing compatibility.
CHAT GBT likes this type of game, I even asked it which one was the best!
Text worldbuilding hits a different part of the brain—in the best way. 🧠✨
Although nothing but words and a picture, City of Ages let your imagination do half the rendering, which somehow made everything feel bigger and more personal than any map or cutscene ever could. A single well-written room description could carry mood, history, even threat. You weren’t just seeing the world—you were co-authoring it in your head.
And CoA was especially good at:
Text MUDs also reward attention. If you read carefully, the world opened up. Miss a line, and you might miss a secret, a tone shift, or a quiet warning. That kind of literacy-as-skill is rare now.
END MESSAGE FROM THE AUTHOR
I wanted that game where 46 people could play one large WORLD together, no instances, no loading times, no boredom. You wonder, how did I achieve this perfect gaming database system? I miniaturized all games into one using Ascii text graphics, spending more time on the code. I wanted a game when I say something globally everyone can read what I said. I wanted a game that anyone could use my built in SQL Server and create anything in the database at anytime an administrator needs to. Using SQL is designing fast code! I wanted a GOOD ADDICTIVE GAME just like you do! 30 years later, Presto, here it is with all source code as well ! City of Ages became everyone's favorite pet project. I challenge anyone to make a nice Unity client for City of Ages, collaboration on a project is everything to a team effort! The idea is to make this game work on all platforms one day soon. The server is fine to operate on a Windows OS.
I created a Text Universe...
PURPOSE and PREMISE of MY GAME
The premise of my game is to collect Crowns of Glory to forge with. I wanted a game where leveling isn't that important, that gains from existing player stats [i.e.. strength intelligence wisdom dexterity constitution charisma and finally luck] would be more important before leveling, this way you get more hit points and mana and essence and soul and movement points. You can get all stats and gains and special attributes on items! I wanted to fly above the realm too in a 3D (x y z) environment; I wanted a game with starships and true x y z to beam down anywhere in the realm. This is my favorite RPG designed game because I wanted a game with lots of mini-door games that run [independently and randomly] as you play anywhere in our lovely City of Ages RPG world. While you solve quests these mini-games will start for you to play randomly and automatically. This is my favorite game because, I can watch YouTube or play a simple graphics game and go and [alt-tab] back to play City of Ages, and then I check any mini-games that might be running. If I win a game that is another way to earn Crowns of Glory to forge with. I made a new command 'GAMES' to see all the available mini-door games running status. Cost effective laptops with any graphic chip/card has no problem running City of Ages. We all wanted that awesome game that runs on any Windows/emulator compliant computer, here is the game. The best part is, I coded AI into everything: even the clan system is now automated, immortals no longer are required to maintain this Text RPG, it maintains itself now. Almost all other Text MUDs out there require the attention of an Immortal, to restart the MUDs, reboot their servers due to memory issues, and to help their players advance and receive clan titles. This MUD does it all on its own !
What if we told you, after 30 years of careful design and development, we shrunk a billion dollar company that used to exist in the 90s into this tiny package--and we do not have to have a payroll or crazy bills [46 people x a phone line = saved $$$], technology made it free to you to enjoy nearly as it was. We used to all connect to a Multiplexer that would relay a modem network. Amazing evolution, So collect and love my game its a self proclaimed Multiuser Dungeon Masterpiece. You will initially connect to your own MUD if you used the steam city of ages windows client for this game. Use tools to switch ports. You are all welcome to use the descriptor board and place your IP address there in this homepages description so that others can join your version of this game. You can even make money and keep it all after 2038, I will be retired then, its all in the EULA.
City of Ages: The Ultimate Persistent World Text RPG
Experience City of Ages, a highly optimized, persistent-world MUD that delivers a massive, deep role-playing experience without the need for high-end hardware. As an open-world text adventure, it combines the nostalgic charm of classic ASCII retro games with advanced, modern mechanics. Whether you are a dedicated MUD veteran or a collector of unique PC gaming experiences, City of Ages offers a stable, bug-free, and immersive environment that runs on any laptop, providing a seamless RPG experience that respects your time and hardware.
Advanced Immersive Features
City of Ages bridges the gap between traditional text-based gameplay and modern MMORPG dynamics. Our engine supports up to 42 simultaneous players in a living world with no cumbersome instances or loading screens. Explore a true X/Y/Z coordinate system that adds depth to exploration, combat, and starship travel, proving that text-driven RPGs remain among the most engaging experiences in gaming.
Mini-Games, Combat, and Exploration
Beyond our immersive role-playing core, City of Ages packs an impressive array of side activities. When you need a break from traditional questing, dive into our integrated mini-door games that offer unique challenges and the chance to gather Crowns of Glory for forging. Engage in high-stakes space exploration, PvP flag captures, or test your luck in the casino.
Technical Excellence for Retro Game Collectors
Built for stability and efficiency, our SQL-driven server code ensures instant response times and a secure, cheat-free environment. This is a self-sustaining RPG designed to endure, with full support for modern Windows environments via twinBASIC compatibility. We invite you to join our long-running community, host your own server, and discover why we are considered a true "Titan of Text."
Key Reasons to Play City of Ages
City of Ages is more than just a game; it is an invitation to co-author a grand adventure. Embrace the power of your imagination and join a world where the story is only as limited as your next command. Connect today, set your coordinates, and begin your journey into the most comprehensive text-based MMORPG ever released.
Important Technical Note
Huge thank you to Rochester, Washington state for 23 years of player volunteer beta testing. SteveH RichieV NateD
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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