77%Strong matchTHRONE AND LIBERTY
71%11k71% positive reviews, Mostly Positive across 11k reviews·MMORPG · Open World
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Reign of Guilds — the spiritual successor to the old-school fantasy where steel, magic, and skill decide your fate. Inspired by the legacy of Ultima Online and EverQuest.
* Choose from 14 available professions and create your unique build using hundreds of skills, spells, and thousands of equipment items with various enchantments and a deep quality system.
* Dynamically adjust your build to suit your needs with the help of buffs and items that are not tied to specific professions.

* Every action you take will change the world for other players: trading with NPCs will affect their prices, completing quests will alter rewards, and killing mobs will impact their population.
* Keep in mind that you're not the only one doing this, so to secure a better life, you'll need to find and protect distant traders, hidden quests, and unknown monster lairs.

* Gather and refine raw materials into valuable components.
* Create high-value post-materials and discover recipes for brewing powders, crafting, or enchanting.
* Become a blacksmith, weaponsmith, or enchanter, and forge an item of the highest quality—if, of course, all the ingredients are top-notch (recipes, craftsmanship, tools, and crafting stations).
* Rise to the top and dominate the crafting and trading market, or supply your guild with the best gear.

* Discover new locations with PvE content and regularly revisit old ones. Engage in battles with bosses of varying difficulty and levels, but don't forget about your rivals—either share the spoils with them or eliminate them.
* Descend into multi-level underground worlds or venture into the dangerous highland areas of the Black Zones for worthy rewards.
* Seek out forgotten corners with hidden merchants offering great deals, or loot abandoned homesteads and ruins.

* Remember, when heading out on a raid, that there are zones with varying levels of danger: safe Green zones, neutral Yellow zones, dangerous Black zones, and castle-controlled Red zones.
* In Yellow zones, killing others will cost you karma. The worse your karma, the more experience and items you'll lose upon death. Only the most hardened "Psychopaths" lose part of their gear.
* In Black zones, hunting for valuable resources and items is intense, so killing others doesn't affect karma, but you will lose experience and items if you die.
* In Red zones, it's all-out war for castles—killing is not only legal but encouraged. There are no losses upon death.

* Create your own guild or join an existing one to capture castles, gaining control over territories.
* Collect taxes from other players for passing through and staying on your land, and punish those who refuse to pay.
* Raid tax caravans belonging to other landowners as they travel from castles to cities, and defend your own.
* Through strategic alliances, fierce battles, and cunning raids, establish your guild as a dominant force, securing your wealth and influence in the realm.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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