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Match strength key:80+65+50+<50
Sorcery! Parts 1 and 2Shares Text-Based · Choose Your Own Adventure · Choices Matter , adds Interactive Fiction91% · 558 positive reviews$12.9969%Strong match
Archmage RisesShares Choices Matter · Fantasy · Magic , adds Tabletop71% · 356 positive reviews$14.9974%Strong match
MagicmakerShares Fantasy · Magic , adds Crafting91% · 562 positive reviews$9.9972%Strong match
Choice of the DeathlessShares Text-Based · Choose Your Own Adventure · Choices Matter , adds Interactive Fiction91% · 307 positive reviews$4.9967%Strong match
Choice of RobotsShares Text-Based · Choose Your Own Adventure · Choices Matter , adds Interactive Fiction96% · 2k positive reviews$6.9969%Strong match
Realms of MagicShares Fantasy · Magic , adds Open World Survival Craft81% · 958 positive reviews$19.9970%Strong match
Who Needs a Hero?Shares Text-Based · Choices Matter · Fantasy , adds Medieval92% · 1k positive reviews$19.9969%Strong match
Arcadia FallenShares Text-Based · Choose Your Own Adventure · Choices Matter , adds Visual Novel94% · 402 positive reviews−79%$5.1371%Strong match
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Your magic can change the world, but at what cost? Battle dragons, skyships, and evil Inquisitors, as you protect your homeland, conquer it, or destroy it forever!
About Choice of Magics
Your magic can change the world, but at what cost? Battle dragons, skyships, and evil Inquisitors, as you protect your homeland, conquer it, or destroy it forever. Choice of Magics is a 550,000-word interactive, post-apocalyptic fantasy novel by Kevin Gold, author of our best-selling game, Choice of Robots. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination. Thousands of years ago, the ancients destroyed civilization with five schools of magic. Each spell comes at a terrible price. Glamor charms your adversaries, rotting your body from the inside. Divination reveals faraway secrets, exposing your own secrets to others. Automation gives objects the spark of life, destabilizing the climate. Vivomancy can heal or change living things, with bizarre side effects. Blast your enemies with Negation energy, forming permanent clouds of deadly fallout. As a young scrounger of antiquities, you hope to build your ruined world anew with these rediscovered spells. Now you must decide which of these magics can transform your post-apocalyptic society, and what you'll risk to bring hope and light to your kinsmen.
Can you bring the world back from ruin and shape a new society? Use your magics well, and you could become as a god; use your magics poorly and destroy the world all over again.
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