Best FMV Games on PC: Broadcasts, Heists and Lab Choices

Written by

Alex Burlis

Founder of GamesLike

Choose an FMV game by what you actually do: run Not For Broadcast's news desk, make Late Shift's timed heist choices, or pause decisions in The Complex.

Alex Burlis

Published · 8 min read

TL;DR

All three are single-player games. The Complex's audience-participation option pauses choices; it is not a multiplayer mode.

Not For Broadcast artwork

Starting point

Not For Broadcast

Start from Not For Broadcast, then pick by the part of the game you want back.

The best FMV games on PC ask very different things of you. You might be switching camera feeds while a politician speaks, making a snap decision during a robbery, or arguing over whom to trust in a sealed laboratory. Filmed actors are the shared ingredient; how you control the story is the buying decision.

Start with Not For Broadcast if you want a job to do throughout the footage. Pick Late Shift if you want a crime film that keeps moving while you choose. Choose The Complex if you prefer a sci-fi thriller with an option to pause at decisions.

These three Windows PC picks cover that split. Choose by how much attention you want to give the controls, and whether a ticking choice timer sounds exciting or exhausting.

Choose the best FMV game for the attention you want to give it

If you want your hands busy while you watch, choose Not For Broadcast first. If you want to follow a filmed protagonist and intervene at decision points, start with Late Shift or The Complex. You give up the broadcast desk's ongoing operation, but the distinction between those two films is just as useful: Late Shift pushes you to answer quickly; The Complex offers Pause Choices.

What you want tonightStart hereThe compromise
Operate equipment and influence what an audience seesNot For BroadcastYou must manage the broadcast as well as follow the satire
Make instinctive decisions in a London heistLate ShiftThe publisher gives you seconds to choose while the film rolls
Discuss choices during a laboratory thrillerThe ComplexPausing decisions changes the pace; you are still steering a filmed story

Full motion video games do not share one pace or control scheme. Decide whether you want to run something or choose something before comparing their premises. A heist can sound like the most active option while actually asking less ongoing equipment management of you.

Not For Broadcast: take the controls, then live with the edit

Choose Not For Broadcast when you want the footage to become your workplace. You select shots, censor material and choose advertisements for the National Nightly News. The tradeoff is divided attention: following the political story comes with the responsibility of getting a show out.

Not For Broadcast

Recommendation

Best for
Players who want an active broadcast job wrapped around dark political comedy.
Why it fits
The shots you show and material you censor help shape the public's view of events.
Skip if
You want to settle into a film and only touch the controls when a dialogue choice appears.

That is why it is the first pick here. The player decision starts before a branching conversation: which camera should the public see, and what should you keep off air? The consequences also extend to your character's family. Compared with Late Shift, the appeal is the work of presenting events, rather than inhabiting the person caught inside the heist.

Not For Broadcast's editing desk with live-action camera feeds above the feed buttons and audio mixer
Camera feeds and the desk controls share the screen in Not For Broadcast.

The Steam listing asks for 50 GB of storage and a dedicated video card. Its advertised total footage length is not a campaign-time estimate. Additional DLC is sold separately, so this recommendation concerns the base PC game. The dark comedy includes strong language, violence and brief pixelated nudity.

Late Shift: let the heist keep moving

Pick Late Shift when you want the pressure to come from a decision you cannot discuss for long. Matt, a mathematics student, becomes entangled in a London auction-house robbery. You steer his responses through the filmed thriller; you are not buying a city to explore or a robbery sandbox.

Late Shift

Recommendation

Best for
A crime-film evening built around quick, consequential responses.
Why it fits
The footage continues while you choose whether to cooperate, resist or change course.
Skip if
You want to stop at each choice and debate every possible consequence.

Among these live action games, this is the clear choice for committing on instinct. The publisher describes over 180 decision points in total and seven endings. That does not mean one route contains all those decisions. More useful than the count is the stated rule: you get seconds to choose, with no pauses or looping footage.

Late Shift showing an armed man on a sofa above Contradict and Play cool choice buttons and a timer bar
Late Shift puts a response choice and timer over the continuing film.

That moving timer is the reason to choose it over The Complex, or the reason to pass. If someone beside you wants to explain their choice before you click, Late Shift's pace is working against that evening. Its official description also flags violence and criminal acts from the beginning; the thriller premise is not a gentle film-night option.

The Complex: keep the lab tension, give the choice more room

Start with The Complex if you want a filmed thriller but dislike being hurried through the conversation around it. Two scientists are trapped in a laboratory after a bio-weapon attack on London. The story supplies urgency; the Pause Choices option lets you give individual decisions more time.

The Complex

Recommendation

Best for
A sci-fi film-choice game you can discuss before committing to a response.
Why it fits
Decisions affect relationships, while personality tracking gives you a readout of how you played.
Skip if
You want to operate a control room throughout the footage, as in Not For Broadcast.

The relationship system gives you something specific to weigh beyond immediate survival. Your interactions can strengthen or weaken relationships and affect later situations. Compared with Late Shift's insistence on momentum, Pause Choices makes this the more suitable pick when talking through an answer is part of the fun.

The Complex showing a scientist in a laboratory with Delicate and Crude choice buttons and a timer bar
The Complex presents response choices within its filmed laboratory scenes.

The publisher lists Pause Choices for audience participation during streams. You can use that distinction to plan a shared viewing session, but the game itself is single-player. Skip Scene is listed as an unlockable feature, so do not choose it expecting unrestricted skipping from the start.

The wrong default: buying the premise and ignoring the controls

If you searched for FMV adventure games because you want to watch a story together, look at The Complex first. Not For Broadcast's bank of monitors can be appealing, but it brings an ongoing job into the evening. If everyone wants to follow the actors and talk at each fork, equipment management may be the wrong kind of participation.

The opposite mistake is buying Late Shift because a heist sounds like an action game. Its involvement comes from choices inside the film. Choose it for fast judgment, not free movement, and choose Not For Broadcast when manipulating the presentation is what interests you.

Pick the evening, then pick the game

For FMV games on PC, start with the kind of involvement you want. Not For Broadcast is the first click for an active role; Late Shift is for a film that demands immediate answers; The Complex is for decisions you can pause to discuss.

I want work to do while the footage runs

Run the broadcast and decide what reaches the audience.

I want the film to keep me under pressure

Make timed responses during the London heist.

I want time to talk through the choices

Use Pause Choices for a more deliberate lab-thriller evening.

Still undecided? Open Not For Broadcast and look at the desk. If switching those feeds sounds like the fun, start there. If you would rather watch one story fill the screen, make your next click Late Shift for the timer or The Complex for time to think.

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About the author

Alex Burlis

Founder of GamesLike

Alex Burlis founded GamesLike, a game discovery website that uses Steam game information and player feedback to find games with similar gameplay. Alex is editorially responsible for the GamesLike guides, which explain who each pick suits and the tradeoffs to expect.