You know the box-pushing problem: a small board, a few objects, and a move that can close off the route you need. If you are looking for Sokoban games on Steam because you want that kind of thinking with a new twist, start with Baba Is You. Its movable words let you change the rules that made the route impossible.
That recommendation depends on enjoying rule experiments. Choose Patrick's Parabox if you would rather keep thinking about space, then discover that a box can contain another room. Choose Can of Wormholes if object interactions appeal to you and you want an optional playable hint when an idea refuses to click.
The useful distinction is what you want to reconsider when you get stuck: the rules, the room's structure, or the way its objects behave. These three games extend box pushing in different directions. None is a simple substitute for a collection of conventional crate-to-target puzzles.
Change the rules
Enter nested boxes
Learn through playable hints
A preference for spatial puzzles does not automatically make Baba Is You the right first purchase. If rewriting a sentence sounds like a distraction from finding a route, go straight to Patrick's Parabox. If your main worry is getting stranded without understanding the next idea, look at Can of Wormholes' hint system first.
Choose Baba Is You when the rule is the obstacle
Start here if your favorite puzzle moment is realizing that an assumption can change. In Baba Is You, words on the board define how objects behave, and moving those words changes the level. The tradeoff is that finding a route may depend on changing what counts as an obstacle or even what counts as winning.
The official Steam description gives examples of turning yourself into a rock, making grass dangerous, and changing the goal. That makes this a strong first pick among Sokoban-style games for someone who wants to experiment with the puzzle's premise. Looking only for a clever sequence of pushes can leave you solving the wrong problem.
Baba Is You
Recommendation
- Best for
- Testing what happens when the words defining a level move.
- Why it fits
- The objects, their properties and the win condition can change with the rules you arrange.
- Skip if
- You want a fixed ruleset and a route-planning puzzle on every board.
The screenshot shows why reading the board matters as much as navigating it: rule blocks sit alongside the keys, doors and flag. Think of the words as pieces you can manipulate, rather than instructions to accept and forget.

Steam lists Windows, Mac and Linux versions, with partial controller support. If playing entirely on a controller is central to your choice, Patrick's Parabox has the clearer full-controller listing.
Enter Patrick's Parabox when you want space to fold
Choose Patrick's Parabox first if moving boxes is the part you want to keep. Here, boxes can contain spaces that you enter, and you push boxes into and out of other boxes. You give up the familiar idea that each crate occupies one square and has no meaningful inside.
Its Steam page describes recursive structures, including a box that contains itself, across more than 350 authored puzzles. Compared with Baba Is You, your attention shifts from changing a rule sentence to understanding how one space relates to another. A box's contents can matter as much as its position.
Patrick's Parabox
Recommendation
- Best for
- Following the relationship between a room and the boxes inside it.
- Why it fits
- Pushing boxes into other boxes turns their nested spaces into part of the solution.
- Skip if
- You want ordinary crates or would rather change object properties through words.
The smaller board inside the blue box makes the choice concrete. If that visible room-within-a-room is the detail you want to understand, this is the branch to try before buying a rule-changing game.

Steam offers a separate downloadable demo, which is a useful way to test whether recursion appeals to you before buying the full game. The listed versions support Windows, Mac and Linux; Steam also lists full controller support and play without timed input.
Pick Can of Wormholes if you want help that is still a puzzle
Choose Can of Wormholes if you like discovering object interactions but dislike the choice between staying stuck and reading a full solution. Its optional hint for each stage is a smaller playable stage designed to reveal the key insight. You still have an idea to work out, and you trade conventional boxes for worm bodies that can change shape and interact in several ways.
You control a sentient tin can, with puzzles involving pushing, slicing, ingesting, flipping and squishing worms. The official Steam description lists unlimited undo and restart alongside the playable hints. That combination makes this the first pick here when your concern is how to keep learning after an unsuccessful attempt.
Can of Wormholes
Recommendation
- Best for
- Discovering object interactions with an optional smaller puzzle to teach the missing idea.
- Why it fits
- Playable hint stages offer a route to an insight, while undo and restart let you try again.
- Skip if
- You specifically want square crates and a single familiar box-pushing ruleset.
The curved bodies in this screenshot explain the mechanical departure: their shapes occupy the board differently from ordinary boxes. If you enjoy asking what an object can do as well as where it can go, that is the reason to choose this game. The playable hints are there when you need help finding an interaction.

Steam lists Windows and Mac versions, with no Linux version listed. The developer says gamepad support is currently unavailable on Mac, despite Steam's general full-controller label. Mac players should plan on keyboard input. The description also states that no timed inputs or simultaneous key presses are required.
The wrong default: treating all Sokoban games as more crates
If you want conventional box-to-target puzzles, do not choose one of these solely because its screenshots show a compact board. Baba Is You asks you to alter rules, Patrick's Parabox asks you to reason through nested spaces, and Can of Wormholes asks you to discover interactions between unusual bodies. Their departures are the reason to choose them.
A broad browse through puzzle games on Steam can obscure that difference. Compare the action you want to take after a failed attempt: rearrange the words, revisit which space contains which box, or use a smaller hint puzzle to learn an interaction. That question is more useful here than deciding which game has the most levels.
Make your first click match the puzzle you want
If two branches appeal equally, consider what usually stops a puzzle session for you. A rule you wish you could change points toward Baba Is You. A space you want to untangle points toward Patrick's Parabox. Needing a nudge without abandoning the puzzle points toward Can of Wormholes.
Move the word rules and reconsider the objects or goal.
Try its Steam demo if the recursive premise interests you.
Optional mini-stages teach an insight without replacing the main puzzle.
Still undecided? Open Baba Is You first and look at the movable word blocks. If you would rather enter the box than rewrite its rules, make Patrick's Parabox and its demo your next click.
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