If you're choosing between submarine games for PC, start with the job you want aboard the boat. Keeping sailors rested, deciding when to launch a torpedo, and repairing machinery with friends can all happen underwater, but they ask for different kinds of attention.
Start with UBOAT if you want a solo command where the crew matters as much as the vessel. Its WWII patrols connect supplies, morale and damage to the people carrying out your orders. That management is the reason to choose it; if looking after sailors sounds like an interruption, move to the next pick.
Cold Waters puts nuclear-submarine combat first. Barotrauma is the choice for a group that wants to share the work, provided everyone wants survival horror in a 2D submarine beneath an alien moon.
Submarine games for PC: choose your responsibility first
For a solo player without a strong preference yet, UBOAT is the first stop: it makes the people inside the hull part of the decision. Give that up for Cold Waters if you want your attention on enemy movements and weapons. Choose Barotrauma when dividing responsibilities with other players is the attraction, even if that means leaving historical naval warfare behind.
The useful question when browsing submarine simulator games is what you want to worry about between attacks. UBOAT makes hunger, fatigue, oxygen and equipment worth your attention. Cold Waters frames the problem around contacts, attacks and counterattacks. Barotrauma gives the crew machinery to operate while missions and monsters put it under pressure. Pick the worry that sounds absorbing rather than exhausting.
UBOAT: when bringing the sailors home is the point
Choose UBOAT when you want responsibility for a whole patrol, including the crew's condition. You command a German WWII submarine, and your sailors' physical and mental state affects their ability to do the work. It is a single-player choice; the crew-management premise does not mean your friends can take separate stations.
Resources tie small decisions to survival. Resting sailors can conserve oxygen, and switching off unnecessary equipment can preserve battery power. Damage adds another demand on a boat whose people and supplies already need managing. If you enjoy deciding what can wait and what needs attention now, those are good reasons to put UBOAT ahead of a combat-first option.
UBOAT
Recommendation
- Best for
- Solo players who want crew health, morale and supplies to matter throughout a WWII patrol.
- Why it fits
- Officer assignments and direct control of the periscope, hydrophone or deck gun give you different ways to operate the vessel.
- Skip if
- You want human crewmates at separate stations, or sailor management would distract you from hunting ships.
The ability to take a station yourself is useful if delegation alone sounds too detached. It does not remove the wider command: looking through a periscope is one task within a boat that still needs its crew. Cold Waters is the stronger fit when the tactical encounter itself is what you came for.

Cold Waters: when you want to solve the engagement
Pick Cold Waters if identifying threats and choosing an attack appeal more than tending to sailors. You command a nuclear submarine in real-time naval combat, with sonar, wire-guided torpedoes and missiles central to the job. The tradeoff is a tactical focus rather than UBOAT's crew-survival sandbox, and Steam lists it as single-player.
Its scenario of a Cold War turning hot gives you convoys, landing forces and enemy submarines to contend with. The interesting choice is how to strike without leaving yourself exposed: close for a torpedo attack or use missiles while accounting for the escorts that may answer. A dynamic campaign gives the encounters a larger context.
Cold Waters
Recommendation
- Best for
- Solo players drawn to sonar contacts, attack decisions and surviving a counterattack.
- Why it fits
- Nuclear-submarine combat combines torpedoes and missiles with threats from ships, submarines and aircraft.
- Skip if
- Your main attraction is managing individual sailors or sharing a submarine with friends.
Do not choose it simply because a modern submarine seems like an upgrade over a WWII boat. Choose it because you would rather think about the enemy outside the hull than the sailors inside it. If that distinction sounds right, Cold Waters should move ahead of UBOAT on your shortlist.

Barotrauma: when the crew is your group
Choose Barotrauma first if friends are the reason you want a submarine game. It supports up to 16 players, with bots available to supplement a crew in single-player or multiplayer. You trade historical ships and 3D naval views for a side-on sci-fi vessel, alien monsters and survival horror beneath Europa's ice.
The shared work is specific: sonar, reactor, pumps, engines and weapons need operators, while wiring, crafting and medical systems create other responsibilities. Classes such as Engineer, Mechanic and Medic give players different tasks. That makes it a better fit for a group excited to divide the work than one expecting everyone to spend the session shooting.
Barotrauma
Recommendation
- Best for
- Friends who want different jobs aboard one submarine and enjoy communicating through failures.
- Why it fits
- Interconnected machinery, repairs and medical work give the crew problems to solve alongside navigation and combat.
- Skip if
- You want historical naval simulation, dislike horror, or need every player to have the same kind of task.
You do not need to assemble 16 people before considering it; that is the maximum, and the game supports bots. More important is whether the group wants the premise. Monsters and the possibility of a traitor belong to Barotrauma's appeal, so a shared interest in submarines alone is not enough to make it the right co-op purchase.

Avoid the wrong default: a submarine is not a promise of the same game
If you're about to pick the boat that looks most convincing, pause on the role instead. UBOAT is the sensible first choice for a solo crew-management interest, but its sailors do not make it co-op. Barotrauma supplies the human teamwork while giving up the historical setting. Cold Waters suits the tactical hunter who would find crew upkeep a distraction.
Likewise, none of these comparisons establishes a winner for the most realistic simulator. A sonar model, a detailed damage system and a repairable reactor model different things. Decide which of those you actually want to spend time using before realism becomes the deciding word.
Choose your first game
Open UBOAT first if you're still undecided and expect to play alone: looking after the crew gives you a clear reason to care about the patrol. Move directly to Cold Waters if that upkeep is the part you would skip, or to Barotrauma if the purchase is for your group and everyone accepts the horror setting.
Choose the WWII survival sandbox for supplies, morale and individual sailors.
Choose the single-player nuclear-submarine game for real-time tactical combat.
Choose co-op systems and repairs if your group also wants sci-fi survival horror.
For that undecided solo start, open UBOAT and look at the crew and compartment views first. They show the part of the job that should decide whether it is your kind of submarine game.
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