Ultra Engine screenshot 1
First-person Shooter Template
Material Painting
Foliage System
Lua and Ultra Engine with Visual Studio Code
PBR Lighting, Environment Probes, and Reflections
Level Design Tools
Modeling Pipeline

Games Like Ultra Engine

Dec 20, 2023·Leadwerks Software·
70%Mostly Positive · 10
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Ultra Engine unlocks the full power of your GPU to deliver up to 10x faster performance for your games. Use Lua to build scalable 3D games and VR experiences, with a developer-friendly royalty-free license.

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About Ultra Engine

Have you ever tried to develop a game, only to have the framerate get slower and slower as you add more content and features? This is especially problematic in virtual reality because low framerates cause motion sickness and can make your game or experience unplayable. Ultra Engine is designed to achieve ultimate scalability and deliver blazingly fast performance as your game grows, with a revolutionary new rendering architecture that unlocks the full power of your GPU to deliver up to 10x faster performance.

Code Games with Lua

Ultra Engine provides an easy-to-learn programming API that can be used with Lua, integrated into Visual Studio Code. Documentation is extensive, with hundreds of code examples demonstrating how to use graphics, physics, raycasting, pathfinding, and other systems to build games and VR applications. Your game code runs on its own thread, so there's no performance penalty for using an interpreted language.

No-Limits Royalty-Free License for Game Developers

Games you create are yours to play, sell, or give away, with no additional costs or hidden fees. And because we only rely on free open-source middleware libraries, you never have to worry about purchasing expensive licenses from third parties.

Graphics

Revolutionary new rendering architecture
Clustered forward+ renderer with uniform lighting model and optional depth prepass
Multi-display support
PBR materials
Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter)
Image loading, saving, processing
Vertex, pixel, geometry, and tessellation shaders
Normal mapping with specular
Post-processing stack
Hardware tessellation
Environment probes
Instanced rendering
Real-time mesh modification
Imposters

VR

SteamVR integration with support for a variety of headsets
Fast stereoscopic rendering
Controller input and display
Attach objects to hand controllers and headset
Translation and rotation view offset

Entity Component System

Multiple components per entity are supported
Save and load game states
Visual flowgraph connects component actions to create event sequences

Terrain

Dynamically sculpt and paint terrain
Cut holes in terrain
Up to 256 material layers
Terrain foliage system

3D Models

Load and save Khronos glTF files
Load and save Wavefront OBJ files
Convert FBX files to glTF and load
Convert Collada files to glTF and load
Load other formats with plugin system

Animation

Animated skinned characters
Share skeletons across multiple characters
Attach objects to bones
Built-in animation transition and update system
Hardware skinning
Blend and transition animations

Physics

Fast and accurate asynchronous rigid body physics
Constraints including hinge, ball, kinematic, plane, and sliding joints
Motorized joints with limits
Generate physics shapes
Swept collision
Raycasting with lines or spheres

Pathfinding

Navmesh pathfinding
Crowd avoidance and steering
Navigation areas visible in editor
Physics-based character controller
Automatic AI following

Sound

3D sound spatialization
Head-related transfer function (HRTF)
Audio filters including distortion, flanging, echo, and EAX reverb effects
Emit a sound from any entity
Automatic channel management
Skip to any time in sound

GUI

Resolution-independent for any DPI
Extensible widgets system
Load SVG vector images
Set widget and item image
Change mouse cursor
Custom color schemes stored in JSON files

Plugins

Basis Universal supercompressed texture support
FreeImage Texture Support for PNG, JPG, BMP, TGA, PSD, etc.
Wavefront OBJ model saving
ISPC Fast Texture Compression
Quake package, model, and texture loading

System

File I/O
File system watcher
Memory allocation and management
String manipulation (split, search, conversion, etc.)
Message boxes and file / folder requester
Plugin system

Steamworks Integration

Authentication
User info
Leaderboards
Stats and achievements
Multiplayer lobbies
Peer-to-peer networking
Voice over Internet protocol (VoIP)

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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