SpritePile 2.0 screenshot 1
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Create sprite stacks/voxel art and export them for 2D/3D projects! The feature rich successor to Sprite Pile 1.0!

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About SpritePile 2.0

This is a tool designed to be easy to use and extremely flexible. Drawing works exactly as you would expect in any other 2D art software. Thanks to a simple layer system you can quickly build 3D models for use in game development, artwork, or even 3D printer models. It also provides sprite stack functionality for 2D games.

SpritePile 2.0 screenshot 1

Features

The Basics

Undo/Redo for all features
Saving/Loading projects
Too many settings
Customizable keybinds
Proper documentation

Drawing

Pencil
Brush (Works exactly the same as the pencil in Aseprite)
Eraser (Behaves like a brush but erases things)
Bucket 2D
Bucket 3D (Fill in 3D spaces)
Line
Rectangle (Fill/Outline)
Circle (Fill/Outline)
Color Replace
Color Picker
Selection
X, Y, X/Y Symmetry
Outline

Canvas

Supports width/length/height of 1 to 1024
Onion Skin, forwards and backwards up to 10 in each direction
Grid/Axis can be toggled

Color Palette

Import custom color palettes
Build and edit color palettes
Comes packaged with beautiful color palettes

Layer System

Add/Remove layers
Draw across multiple layers
Copy/Paste multiple layers

Live Preview

2D and 3D rendering options provide an intuitive solution to preview your work
Multiple shaders available to add some zest and eye candy to your preview
SpritePile 2.0 screenshot 2

Import

Import slices to edit sprite stacks created in other tools
Import sprites to create a 3D voxel project out of 2D images

Export

Slices can be exported as: Sprite Sheet, PNG Sequence
GIF export for showing off your work
Rotated renders exported as: PNG Sequence
OBJ (3D and perfectly optimized)
SpritePile 2.0 video 3SpritePile 2.0 screenshot 4

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